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GREEN LANTERN

By Rick Kisonak | June 20, 2011

In the season’s latest superhero spectacle director Martin (Casino Royale) Campbell ironically displays the same inexplicable affliction which affects his main character: A total failure of imagination. Given $150 million to play with, the filmmaker is at a loss to deliver a single memorable image or moment. Given a ring with the power to create anything his mind can envision, newly recruited savior of the universe Hal Jordan (Ryan Reynolds) finds himself incapable of thinking up anything terribly interesting. For a movie named after a light source, Green Lantern suffers from an appalling dearth of ideas anyone over the age of ten would be inclined to characterize as bright.

How does this DC adaptation disappoint? Let me count the ways. First, its writers appear to have scoured more than 70 years worth of back issues in order to distill the least intriguing elements of the emerald-suited figure’s mythology. Before Jordan begins his career as a superhero, he’s employed as a test pilot for a corporation that manufactures military aircraft. This part of his story actually might have been good for a few cheap thrills but the movie’s creators couldn’t resist the temptation to turn it into a cheap imitation of Top Gun.

No need to bring the oven mitts. Green Lantern serves up the least sizzling screen romance in recent memory. Jordan has a thing going on with the daughter of the company’s owner (a completely lost Jay O. Sanders). Carol Ferris is played by Blake Lively and together the two have all the chemistry of a pair of mannequins.

But we didn’t buy a ticket to watch Hal Jordan make a love connection. We bought a ticket to watch him save the world. Which is why the second half of the film is an even bigger letdown than the first.

Through a series of events I will not bore you by recounting, the cocky hotshot comes into possession of a ring and a matching lantern which basically functions as its battery charger. The ring in turn brings him in contact with an intergalactic peacekeeping organization known as the Green Lantern Corps, based on the distant planet Oa.

There bubble-headed immortals sit atop goofy towers, their impractical capes flowing hundreds of feet downward as they dole out assignments to what essentially are interstellar beat cops. The computer generated landscape and aliens are jawdroppingly cheesy.

Cheesiest of them all is the Parallax, public enemy number one as far as the Corps is concerned. It’s on a collision course with Earth, naturally, so nothing stands between it and extermination of the human race except our buff hero who’s still learning the super ropes. You won’t believe your eyes when this thing comes looking for a fight. Picture a scowling skull engulfed in a nest of tentacles made out of brown clouds. When anyone is foolish enough to approach it, the creature sucks the souls from their bodies in precisely the way Dementors did in the Harry Potter series. This may be the first movie to get its effects at a used CGI sale.

You doubtlessly can guess where all this goes. There’s not a surprise within a mile of the script and, except for a scene or three featuring Peter Sarsgaard as a mutating mad scientist, nary an iota of imagination or fun either.

Along with the effects, the cumbersome exposition and most of the performances, the dialogue is howlingly laughable and the viewer’s only hope for anything approaching entertainment–however unintended. The creators of Green Lantern don’t succeed at much but I’ll give them this: By making a movie so bad it’s a joke, they do put the comic back in comic book.

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